//
// Created by wxd on 2025/7/27.
//

#pragma once

#include <glm/glm.hpp>


/**
 * 定义相机的接口层
 */
class IBaseCamera {
public:
    virtual ~IBaseCamera() = default;
    virtual glm::mat4 getViewMatrix() = 0;
    virtual glm::mat4 getProjectMatrix() = 0;
};
